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新旧暗黑团队互撸! [复制链接]

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发表于 2012-8-23 09:01 |显示全部楼层
此文章由 Piscator 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 Piscator 所有!转贴必须注明作者、出处和本声明,并保持内容完整
http://www.forbes.com/sites/inse ... ies-creator-online/

Diablo 3 Team Spars with Series Creator Online
Nothing good happens when industry veterans bash each other, and now a new controversy is brewing over, take a guess, Diablo 3.

Series creator and Blizzard North co-founder David Brevik recently spoke with IncGamers and had a rather candid exchange about Diablo 3, and his opinions on the game which he had no hand in making. Here are a few of the highlights:

IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?

David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.

So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.

When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.

IncGamers:  As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?

David Brevik:  I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.

I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.

I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that ,  when the people leave the game changes and it shows how critical people are in this industry.

It can be argued that this was a reasoned assessment of the final product that many fans share, or it might be said that he was stepping into dangerous territory by badmouthing those who worked on the new game as a result of rather leading questions, even if his thoughts are mildly worded.

The real controversy broke out however when a Facebook exchange about the article was made public. Technical Artist Chris Haga posted the link to the interview saying he felt like the team was being “thrown under the bus.” Other team members responded including game director Jay Wilson who simply said “F*** that loser.”

Fans took this personally, as the response seemed both unprofessional toward a man who helped create the series in the first place, and it cut into them as well, as many share Brevik’s opinions on the game. If Wilson is dismissing Brevik’s thoughts in a such a manner, then in turn, he’s dismissing their own.

Brevik, far removed from the series now, is allowed to say what’s on his mind, whether he was throwing anyone under the bus or not. But the team who is actively working on the game would have been wise to take the high road, and also remember that everything on Facebook is likely not as private as it seems. I’m waiting on a more official statement to see if they have any more eloquent thoughts on the matter.

There’s a big new Diablo patch, 1.04, coming out this week to hopefully fix a lot of the problems Brevik mentions including the loot system, and we’ll see if straying fans change their minds on the game in the weeks to follow.
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发表于 2012-8-23 09:16 |显示全部楼层
此文章由 Murphy 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 Murphy 所有!转贴必须注明作者、出处和本声明,并保持内容完整
好玩啊

发表于 2012-8-23 10:15 |显示全部楼层
此文章由 wangsam 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangsam 所有!转贴必须注明作者、出处和本声明,并保持内容完整
草了,dave也没说什么过火的,Jay至于这么小肚鸡肠吗?不过Jay好像道歉了!不过不得不说,D3 以前挺JB烂的,现在稍微好点!Jay一个做即时战略的,ARPG玩的不好啊!

发表于 2012-8-23 11:15 |显示全部楼层
此文章由 zhanglianwei 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 zhanglianwei 所有!转贴必须注明作者、出处和本声明,并保持内容完整
吵架帖实在不想慢慢看。。。求翻译。。。
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发表于 2012-8-23 13:14 |显示全部楼层
此文章由 Piscator 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 Piscator 所有!转贴必须注明作者、出处和本声明,并保持内容完整
其实这个 Brevik 大哥确实说得挺那啥的,说得自己的团队原来做得多么多么好,说现在的团队不懂得ARPG的原理等等,特别是因为这个AH吧itemization搞的很差,就算是实话但也太直接了吧。。。
D3团队不生气就怪了,不过话说回来,他们自己也知道自己搞得很差啊,要是成功他们估计就一笑置之了
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发表于 2012-8-23 13:19 |显示全部楼层
此文章由 htan564 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 htan564 所有!转贴必须注明作者、出处和本声明,并保持内容完整
恼羞成怒 vs 幸灾乐祸

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发表于 2012-8-23 13:24 |显示全部楼层
此文章由 zxzzd 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 zxzzd 所有!转贴必须注明作者、出处和本声明,并保持内容完整
htan564 发表于 2012-8-23 13:19
恼羞成怒 vs 幸灾乐祸

看了这句话就不用看原文了

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