新足迹

 找回密码
 注册

精华好帖回顾

· 食欲也是一种情感--《咬一口昭和回忆》:让人垂涎又让人泪目 (2017-9-20) 胡须康 · New Zealand新西兰南岛 - 信息汇总和碎碎念 (2015-5-9) leonjoho
· 迟到的年夜饭 - 南北大厨大碰撞 (2010-2-15) 老陶 · 下酒的良伴-五香酱肘子(及酱骨架、卤蛋) (2009-5-29) bluesummer
Advertisement
Advertisement
查看: 3801|回复: 42

1.0.5 PTR 补丁列表(工匠、新系统介绍、物品、BOSS完工) [复制链接]

发表于 2012-9-21 12:30 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
补丁特色

新系统:怪物强度(Monster Power)

类似暗黑2中的“Players 8”指令,怪物强度系统是一个让玩家自己可选的难度挑战机制。在这个系统下,玩家可以根据“强度等级”来选择怪物的伤害和生命值,并根据比例获得额外的经验(给等级1-59级的角色)以及 Magic Find 和 Gold Find(给炼狱难度的角色)加成至最高300%的上限。怪物强度系统对所有玩家的所有角色均有效,从等级1开始即可在任务选择窗口中改动,并可以在普通、噩梦、地狱和炼狱难度下分别调整。

物品
鉴定稀有物品(亮黄色)的时间降低到 1 秒。
鉴定传奇物品的时间提升到 4 秒。
传奇物品掉落后会在小地图有闪烁提示,并且加入了新的音效。
物品词缀在生成时将会基于掉落的怪物等级 (不在基于物品等级)。
角色专用物品现在会掉落的更加频繁。
炼狱难度下降不会掉落低于 lvl58 级的物品。
方正等级宝石(Square-quality)将不会在炼狱难度下掉落了。
盾牌上可以出现武僧技能奖励属性了。

工匠
打造材料每组堆叠上线提升至 500。
珠宝配方现在掉落后将以稀有物品品质显示 (黄色) ,以确保它们可以更加明显。
分解现在将基于物品使用等级而不是装备等级(iLvl)来决定所获得的分解材料:
例如: 如果一个 iLvl60 的物品拥有降低使用等级属性,例如52级可用,那么分解后得到的将是地狱等级材料而不是炼狱。
现在物品词缀将基于怪物等级而不再是物品等级(在装备分类会有更多说明)
铁匠打造材料可以以 10:1 的比例提升为更高一级的材料(例如 10 个微妙精华可以合成 1 个幻光精华)
珠宝及铁匠训练书现在将可以以 10:1 的比例提升为下一级的训练书(例如 10 个锻造之书书页可以合成 1 本锻造之书)



新事件:炼狱机器(Infernal Machine)

炼狱机器是允许60级玩家挑战庇护所某些最可怕的BOSS的“超级”版的设备。在击败这些BOSS时你将得到丰富的奖励,当然也是有条件的。只有最强的奈非天人才能解锁建造炼狱机器的秘密,一旦造成了这个设备就可以用来开启一个传送门前往同时面对两名强化版的BOSS的战斗,无论是难度还是外形。击败每对BOSS将为玩家提供额外的物品和金币,以及找到新的传奇机制的组件。

综合

- 高级宝箱在炼狱难度下机制将类似精英怪物小队:
- 当玩家开启高级宝箱时,会基于奈非天勇气叠加层数来获得奖励。
- 开启高级宝箱将会让玩家获得一层奈非天勇气。
- 炼狱难度下等级60的玩家在完成游戏内的大型事件之后将会获得一层奈非天勇气。
- 如果在多人游戏中完成,队伍里的所有适格角色都将获得加成无论他们是否参加了事件或者在事件地点附近。
- 炼狱下的大型事件中如果包含特殊宝箱或特别怪物,现在将会在完成时根据玩家在激活事件时的奈非天勇气层数来获得外的战利品。
- 许多事件增加了特殊怪物。
- 经验祭坛现在也会出现在炼狱难度下了。
- 两个新的祭坛增加到了所有难度下:
- 强化祭坛:增加能量源生成速度和减少冷却时间。
- 逃亡祭坛:增加移动速度和拾取范围。
- 如果玩家10码之内没有敌人,追随者,宠物,和召唤生物将不会再玩家原地不动时去攻击敌人。
- 为了方便玩家,精英怪物对定身减少的效果被降低了:
- 普通:20%减少到了0%
- 噩梦:30%减少到了15%
- 地狱:40%减少到了25%
- 炼狱:40%减少到了25%
- 群体控制效果现在将会受到递减效果影响。更多关于暗黑破坏神3递减的(以及为什么我们整体增强玩家控场技效果)文章,请点击这里!

怪物
阿兹莫丹
Bug 修复
阿兹莫丹被击晕后将不能继续释放火焰陨石(Flame Meteors)或射线类技能。

评分

参与人数 2积分 +7 收起 理由
mmmm + 3 感谢分享
hellsky + 4 感谢分享

查看全部评分

Advertisement
Advertisement

发表于 2012-9-21 12:30 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
AUCTION HOUSE
Search parameters will now save when switching between the gold and real-money auction house
An additional sortable column has been added to the results window
This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
The Preferred Stat list is now sorted alphabetically
A button has been added to allow players to quickly reset Preferred Stat filters to "None"
Players can now search for +Damage on off-hand items
When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added
Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats
Bug Fixes
When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly
BATTLE.NET
The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
Achievements
An Achievement button has been added to the in-game hotbar
Players can now link Achievements in chat
Banners
Players can now customize their banner in-game while in town
Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
New unlocked banner rewards are now highlighted so they can be found more easily
Chat
Players can now change font color (per channel) and size
Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
Several additional improvements have been made to in-game chat to increase usability

职业

综合

部分职业的防御技能加成被减少。更多关于防御技能的改动请点击这里!



Barbarian
Active Skills
Battle Rage
Duration increased from 30 seconds to 120 seconds
Hammer of the Ancients
Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
Skill Rune – Smash
The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
Skill Rune – The Devil's Anvil
Movement speed reduction increased from 60% to 80%
Leap
Skill Rune – Iron Impact
Now grants 100% bonus armor per enemy hit for 3 seconds
Overpower
Cooldown reduced from 15 seconds to 12 seconds
Rend
Rend should now more reliably hit enemies that are running away
Skill Rune – Mutilate
Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
Sprint
Skill Rune – Run Like the Wind
Proc coefficient reduced from 0.2 to 0.08
Threatening Shout
Cooldown reduced from 15 seconds to 10 second
Skill Rune – Grim Harvest
Now also has a chance to drop a health globe
War Cry
Cooldown reduced from 30 seconds to 20 seconds
Fury generated reduced from 30 to 20
Skill Rune – Charge!
Fury generated reduced from 60 to 40
Skill Rune – Impunity
Bonus resistance reduced from 50% to 20%
Whirlwind
Fury cost from 16 to 9
Skill Rune – Blood Funnel
Healing increased from 1% to 2% of Maximum Life per Critical Hit
Passive Skills
Animosity
Bonus Fury regeneration increased from 10% to 20%
Inspiring Presence
Healing increased from 1% to 2% Maximum Life per second
Unforgiving
Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
Demon Hunter
Active Skills
Bola Shot
Explosion radius increased from 7 yards to 17 yards
Skill Rune – Volatile Explosives
Explosion radius increased from 14 yards to 20 yards
Chakram
Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
Companion
Added a 30-second cooldown
Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion's damage now scales with attack speed
Skill Rune – Wolf Companion
Wolf Companion has been redesigned to be a more durable pet:
Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
Skill Rune – Spider Companion
Spider Companion has been redesigned to be a more durable pet:
Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Skill Rune – Boar Companion
Boar Companion has been redesigned to be a more durable pet:
Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
Evasive Fire
Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
Skill Rune – Parting Gift
Weapon damage increased from 45% to 55%
Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
Sentry
Cost changed from 10 Discipline to 30 Hatred
Increased from weapon damage from 55% to 88%
Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
Sentry can no longer critically hit
Skill Rune – Spitfire Turret
Weapon damage increased from 8% to 15%
Skill Rune – Vigilant Watcher
Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
Skill Rune – Chain of Torment
Weapon damage increased from 80% to 100%
Shadow Power
Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
Skill Rune – Night Bane
Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
Skill Rune – Blood Moon
Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
Skill Rune – Gloom
Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
Skill Rune – Shadow Glide
Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
Spike Trap
Skill Rune – Sticky Trap
Explosion radius increased from 8 yards to 16 yards
Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
Strafe
Movement speed increased from 65% to 75%
Hatred cost reduced from 16 to 12
Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
All rune variants now allow you to walk through enemies while active
Vault
Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders
Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack
Skill Rune – Acrobatics
Cooldown reduced from 15 seconds to 10 seconds
Passive Skills
Custom Engineering
Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6
Numbing Traps
Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
Perfectionist
Now also increases Life, Armor, and Resistances by 10%
Thrill of the Hunt
Thrill of the Hunt has been redesigned:
Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
Now displays a buff icon when ready to use
Monk
Active Skills
Breath of Heaven
Skill Rune – Infused with Light
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
Dashing Strike
The strike animation after dashing now scales with attack speed
Mantra of Evasion
Skill Rune – Wind Through the Reeds
Run speed bonus increased from 5% to 8%
Passive Skills
Beacon of Ytar
Cooldown reduction increased from 15% to 20%
Near Death Experience
Cooldown reduced from 90 seconds to 60 seconds
Pacifism
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
Resolve
Damage reduction reduced from 25% to 20%
Seize the Initiative
Conversion of Dexterity to Armor reduced from 100% to 50%
Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
Will now seek out targets up to 40 yards (up from 25 yards)
Wall of Zombies
Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On
Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
Passive Skills
Gruesome Feast
Now shows a buff icon when you have active stacks
Fetish Sycophants
Proc chance increased from 3% to 5%
Jungle Fortitude
Damage reduction reduced from 20% to 15%
Wizard
Active Skills
Archon: Slow Time
Slow increased from 30% to 60%
Blizzard
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%
Familiar
Skill Rune – Ancient Guardian
Health threshold increased from 35% to 50%
Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
Vigoron regenerates Life every second for the wizard
Hydra
All runes now properly benefit from Arcane Dynamo's five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
Ice Armor
Now reduces damage from melee attacks by 8%
Magic Missile
Base weapon damage increased from 110% to 125%
Skill Rune – Charged Blast
Weapon damage increased from 143% to 162%
Skill Rune – Split
Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees
Skill Rune – Seeker
Weapon damage increased from 121% to 138%
Skill Rune – Penetrating Blast
Pierce chance increased from 70% to 100%
Meteor
Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50
Ray of Frost
Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb
Movement speed reduction increased from 60% to 80%
Skill Rune – Cold Blood
Arcane Power cost reduced from 12 to 10 per period
Skill Rune – Sleet Storm
Weapon damage increased from 215% to 333%
Proc scalar reduced from 0.25 to 0.1875
Skill Rune – Black Ice
Weapon damage increased from 193% to 387% over 3 seconds
Slow Time
Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell
No longer reduces the size of Slow Time
Skill Rune – Perpetuity
Now reduces cooldown to 12 seconds (from 16 seconds)
Spectral Blade
Weapon damage increased from 135% to 165%
Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Skill Rune – Deep Cuts
Weapon damage from Bleed increased from 35% to 45% over 3 seconds
Skill Rune – Healing Blades
Removed Critical Hit requirement
Storm Armor
Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Skill Rune – Reactive Armor
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
Skill Rune – Strike Back has been renamed "Thunder Storm"
All other runes remain unchanged
Teleport
Now breaks roots
Skill Rune – Reversal
Now ignores line of sight when returning to the casting location
Wave of Force
Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds
Passive Skills
Unstable Anomaly
Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds


FOLLOWERS
Templar
Skills
Heal
Now heals both the Templar and the player when cast
Can now be cast when the player is below 75% health (up from 50%)
Inspire
Mana regeneration bonus increased from 2 to 4 Mana per second
Intervene
Cooldown reduced from 60 seconds to 30 seconds
Affected radius increased from 6 yards to 10 yards
Removed the health threshold for when Intervene can be cast
Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %
Intimidate
Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
Scoundrel
Basic ranged attack weapon damage increased from 25% to 40%
Skills
Hysteria
Cooldown reduced from 6 seconds to 5 seconds
Poison Bolts
Weapon damage of initial hit increased from 40% to 100%
Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
Enchantress
Skills
Disorient
Affected radius increased from 4 yards to 6 yards
Cooldown reduced from 45 seconds to 25 seconds
Mass Control
Cooldown reduced from 60 seconds to 30 seconds
Powered Armor
Armor bonus reduced from 15% to 5%
Reflect Missiles
Reflect Missiles has been replaced with Missile Ward
Missile Ward reduces incoming damage from ranged attacks by 6%
Bug Fixes
Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)


MONSTERS
Additional health per monster in multiplayer games has been reduced from 75% to 70%
Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
Sand Shark AI has been improved:
Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
Two-handed skeleton executioners have had their escape radius reduced
The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
Bug Fixes
Damage caused by the Reflects Damage affix can no longer be dodged
Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")

BUG FIXES
Shrines will now buff all players that are within the shrine’s radius or in the same level area
Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius

发表于 2012-9-21 12:35 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
barb被nerf了,wizard的storm chaser没变。
哈哈,Blizzard you just make my day!!!!

发表于 2012-9-21 12:36 |显示全部楼层
此文章由 hellsky 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 hellsky 所有!转贴必须注明作者、出处和本声明,并保持内容完整
鉴定稀有物品(亮黄色)的时间降低到 1 秒。
传奇物品掉落后会在小地图有闪烁提示,并且加入了新的音效。

有这两条就够了,跑酷蛮子泪流满面

发表于 2012-9-21 12:45 |显示全部楼层
此文章由 wkp 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wkp 所有!转贴必须注明作者、出处和本声明,并保持内容完整
hellsky 发表于 2012-9-21 11:36
鉴定稀有物品(亮黄色)的时间降低到 1 秒。
传奇物品掉落后会在小地图有闪烁提示,并且加入了新的音效。

小妹无比强悍的蛮子,泪流满面...

发表于 2012-9-21 12:47 |显示全部楼层
此文章由 北风 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 北风 所有!转贴必须注明作者、出处和本声明,并保持内容完整
什么时候出?
Advertisement
Advertisement

发表于 2012-9-21 14:06 |显示全部楼层
此文章由 wkp 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wkp 所有!转贴必须注明作者、出处和本声明,并保持内容完整
物品词缀在生成时将会基于掉落的怪物等级 (不在基于物品等级)。
角色专用物品现在会掉落的更加频繁。
炼狱难度下降不会掉落低于 lvl58 级的物品。

价格要跌了,大家东西卖的卖,送人的送人吧。

发表于 2012-9-21 15:51 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
北风 发表于 2012-9-21 11:47
什么时候出?

估计还要有2,3周吧最少吧。 现在还在PTR,测试还没完,而且WOW最近要patch,肯定不会都挤在一起

发表于 2012-9-21 16:14 |显示全部楼层
此文章由 holyplague 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 holyplague 所有!转贴必须注明作者、出处和本声明,并保持内容完整
wangbo23 发表于 2012-9-21 11:35
barb被nerf了,wizard的storm chaser没变。
哈哈,Blizzard you just make my day!!!!

没描述法师。。但可能会是silent nerf。。

发表于 2012-9-21 16:18 |显示全部楼层
此文章由 Murphy 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 Murphy 所有!转贴必须注明作者、出处和本声明,并保持内容完整
尼玛。果然削减war cry抗性了。全抗物品大涨价?

发表于 2012-9-21 16:21 |显示全部楼层
此文章由 wangsam 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangsam 所有!转贴必须注明作者、出处和本声明,并保持内容完整
hellsky 发表于 2012-9-21 11:36
鉴定稀有物品(亮黄色)的时间降低到 1 秒。
传奇物品掉落后会在小地图有闪烁提示,并且加入了新的音效。

触发系数由0.2变为0.08,跑酷算是完蛋了!
Advertisement
Advertisement

发表于 2012-9-21 16:41 |显示全部楼层
此文章由 IsDonIsGood 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 IsDonIsGood 所有!转贴必须注明作者、出处和本声明,并保持内容完整
holyplague 发表于 2012-9-21 15:14
没描述法师。。但可能会是silent nerf。。

法师在这里

魔法师
主动技能
御法者:时间缓流
减慢速度从 30% 提高到 60%。
暴风雪
秘法能量消耗从 45 减少到 40。
技能符文 - 冰封之雪 消耗依然是 20 点。
能量护甲
护甲加成从 65% 减少到 35%。
技能符文 - 稜光护甲
抗性增加从 40% 减少到 25%。
守御之星
技能符文 - 远古守御者
触发条件的生命从 35% 提升至 50%。
技能符文 - 射击之星 改为一个新的符文活力之星(Vigoron)
活力之星增加每秒生命回复。
多头火蛇
现在所有的符文都将正确的享受到秘法充能叠加五层后的增益效果
* 修正了靠墙施放多头火蛇时,有时会导致火蛇的头分散开来的一个问题。
寒冰护甲
近战减伤提高到 8%。
魔法飞弹
基础伤害从 110% 增加到 125%。
技能符文 - 充能爆弹
伤害增加从 143% 到 162%。
技能符文 - 多重飞弹
伤害从 50% 增加到 56%。
伤害角度从 30 度减少到 20 度。
技能符文 - 追踪飞弹
伤害从 121% 增加到 138%。
技能符文 - 穿透飞弹
穿透几率从 70% 增加到 100%。
陨石术
从施放到撞击的时间间隔从 2 秒减少到 1.25 秒。
秘法能量消耗从 60 减少到 50。
冰霜射线
移动速度减少从 30% 提高到 60%。
迟缓时间从 3 秒增加到 4 秒。
秘法能量每秒消耗从 20 减少到 16。
技能符文 - 冻体麻痹
移动速度减少从 60% 提高到 80%。
技能符文 - 冰冻之血
密能每秒消耗从 12 减少到 10。
技能符文 - 冰风暴
武器伤害从 215% 增加到 333%。
触发系数从 0.25 减少到 0.1875。
技能符文 - 死亡寒冰
武器产生的3秒伤害从 193% 增加到 387%
时间缓滞
冷却时间从 20 秒减少到 15 秒。
移动速度减少从 30% 提高到 60%。
技能符文 - 时间护罩
不再减少时间护罩的范围。
技能符文 - 永存不灭
冷却时间从 16 秒减少到 12 秒。
幽光刃
武器伤害从 135% 提高到 165%。
伤害角度从 60 度提高到 90 度。
范围从 10 码增加到 15 码 (符文 - 凌空之刃的范围依然是 20 码)
技能符文 - 深度创伤
来自于流血所产生的3秒伤害从 35% 增加到 45%。
技能符文 - 疗愈之刃
现在不需要暴击也能获得 8% 的吸血效果。
暴风护甲
重新设计为周期性地对周围怪物造成 100% 武器伤害值的闪电伤害。
技能符文 - 反制电甲
修改为对远程和近战都产生70%的闪电伤害。
技能符文 - 电能反馈(Strike Back)被重新命名为闪电风暴(Thunder Storm)
其他符文不变。
传送术
现在可以破除定身效果。
技能符文 - 逆转传送
现在回到原始位置的时候,忽略障碍物造成的视线影响。
能量震波
冷却时间从 15 秒减少到 12 秒。
技能符文 - 能量亲和
冷却时间从 12 秒减少到 9 秒。
被动技能
异象动荡
触发条件生命从 20% 提高到 30%。
现在可以治疗玩家 45% 的最大生命值,被击退的敌人在 3 秒内减速 60%。
2020目标: 活着

发表于 2012-9-21 16:43 |显示全部楼层
此文章由 bats 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 bats 所有!转贴必须注明作者、出处和本声明,并保持内容完整
Skill Rune – Pile On可以玩玩了

发表于 2012-9-21 16:54 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
holyplague 发表于 2012-9-21 15:14
没描述法师。。但可能会是silent nerf。。

法师只nerf了energy armor,不过所有class的加抗加甲的技能全被neft了(包括followers)。因为怪的伤害被neft!
法师现在可以选择storm armor了。

发表于 2012-9-21 17:07 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
不知道大家有没有看见这个
”物品词缀在生成时将会基于掉落的怪物等级 (不在基于物品等级)。“
act1,2不用去了大家以后。 而且63级一下的东西也要重视了。

发表于 2012-9-21 17:21 |显示全部楼层
此文章由 IsDonIsGood 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 IsDonIsGood 所有!转贴必须注明作者、出处和本声明,并保持内容完整
wangbo23 发表于 2012-9-21 16:07
不知道大家有没有看见这个
”物品词缀在生成时将会基于掉落的怪物等级 (不在基于物品等级)。“
act1,2不用 ...

为啥不能去了,这不是可以设置难度等级么
2020目标: 活着
Advertisement
Advertisement

发表于 2012-9-21 17:42 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
IsDonIsGood 发表于 2012-9-21 16:21
为啥不能去了,这不是可以设置难度等级么

增加难度只会增加MF和GF,怪的等级不会变。 所以act1的怪的等级不会变。
譬如说act1的怪是59级的你难度调到10他们还是59级,但是如果你有300%的mf,调到10以后你可能会有400%mf,
打到传奇或6属性的rare的几率增大了,但是属性不会有act3的好。

PS,我只是读patch notes理解的,不见得都对。:)

发表于 2012-9-21 17:45 |显示全部楼层
此文章由 IsDonIsGood 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 IsDonIsGood 所有!转贴必须注明作者、出处和本声明,并保持内容完整
wangbo23 发表于 2012-9-21 16:42
增加难度只会增加MF和GF,怪的等级不会变。 所以act1的怪的等级不会变。
譬如说act1的怪是59级的你难度调 ...

XX玻璃渣滴XX啊,这不是让DS永远DS么~~~~~~~~~
2020目标: 活着

发表于 2012-9-21 17:47 |显示全部楼层
此文章由 北风 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 北风 所有!转贴必须注明作者、出处和本声明,并保持内容完整
IsDonIsGood 发表于 2012-9-21 16:45
XX玻璃渣滴XX啊,这不是让DS永远DS么~~~~~~~~~

你可以调低难度刷A3啊
If you let people believe that you are weak, sooner or later you’re going to have to kill them.

发表于 2012-9-21 17:57 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
IsDonIsGood 发表于 2012-9-21 16:45
XX玻璃渣滴XX啊,这不是让DS永远DS么~~~~~~~~~

这个patch其实是在帮助吊丝们。 怪的伤害降低了,大家全能刷Act3了。
我试过200w的wizard gears一样可以打act3,就只是效率问题。

发表于 2012-9-21 18:31 |显示全部楼层
此文章由 Murphy 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 Murphy 所有!转贴必须注明作者、出处和本声明,并保持内容完整
wangsam 发表于 2012-9-21 15:21
触发系数由0.2变为0.08,跑酷算是完蛋了!

我靠!尼玛暴雪啊。以后怎么混?剑盾?
吃饭基本果腹 生病基本呕吐 出行基本走路 移民基本偷渡
登高而尿,膀非加压也,而尿者远
闭室而屁,气非加浓也,而闻者晕
Advertisement
Advertisement

发表于 2012-9-21 22:03 |显示全部楼层
此文章由 wangsam 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangsam 所有!转贴必须注明作者、出处和本声明,并保持内容完整
Murphy 发表于 2012-9-21 17:31
我靠!尼玛暴雪啊。以后怎么混?剑盾?

剑盾看来是要上了,我趁现在能跑还要跑两步!

发表于 2012-9-21 22:23 |显示全部楼层
此文章由 pink_maomao 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 pink_maomao 所有!转贴必须注明作者、出处和本声明,并保持内容完整
跑酷要完蛋了?

发表于 2012-9-22 00:54 |显示全部楼层
此文章由 holyplague 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 holyplague 所有!转贴必须注明作者、出处和本声明,并保持内容完整
wangbo23 发表于 2012-9-21 15:54
法师只nerf了energy armor,不过所有class的加抗加甲的技能全被neft了(包括followers)。因为怪的伤害又 ...

只要storm chaser没被改成0.25就还有上去玩的动力, 其他build都太坑爹。

发表于 2012-9-22 02:54 |显示全部楼层
此文章由 扫地僧 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 扫地僧 所有!转贴必须注明作者、出处和本声明,并保持内容完整
其实跑酷完蛋不完蛋暂时还不太好说,但是女巫的护甲加成从15%降低到5%,这个有点没法忍啊。。。

发表于 2012-9-22 10:57 |显示全部楼层
此文章由 soloshark 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 soloshark 所有!转贴必须注明作者、出处和本声明,并保持内容完整
好事啊,蛮子的万年吼,跑酷都废了,可以玩别的技能组合了
Advertisement
Advertisement

发表于 2012-9-22 11:16 |显示全部楼层
此文章由 soloshark 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 soloshark 所有!转贴必须注明作者、出处和本声明,并保持内容完整
不得不吐槽,打铁还是个渣渣

退役斑竹

发表于 2012-9-22 12:22 |显示全部楼层
此文章由 PACIFIC 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 PACIFIC 所有!转贴必须注明作者、出处和本声明,并保持内容完整
holyplague 发表于 2012-9-21 23:54
只要storm chaser没被改成0.25就还有上去玩的动力, 其他build都太坑爹。

是没改成0.25,改成0.125了
><((((º>`·.¸¸.·´¯`·.¸.·´¯`·...¸><((((º>
·´¯`·.¸. , . .·´¯`·..><((((º>`·.¸¸.·´¯`·.><((((º>

发表于 2012-9-22 13:35 |显示全部楼层
此文章由 wangbo23 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 wangbo23 所有!转贴必须注明作者、出处和本声明,并保持内容完整
今天blizzard加上storm chaser的nerf了,从0.5 - 0.125。哈哈·,高兴了一天

发表于 2012-9-22 14:41 |显示全部楼层
此文章由 乘物以游心 原创或转贴,不代表本站立场和观点,版权归 oursteps.com.au 和作者 乘物以游心 所有!转贴必须注明作者、出处和本声明,并保持内容完整
我靠,Wiz的Storm Armor Nerf了,护甲和抗性都掉一大截,MM的护甲也Nerf了,
Storm Chaser也Nerf了,Wiz怎么混啊?!

发表回复

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Advertisement
Advertisement
返回顶部